"DOTAUnits"
{
	"npc_hsj_unit_lixinning01_sword"
	{
		"model"	"models/items/abaddon/demonedge_weapon/demonedge_weapon.vmdl"
		"BaseClass"	"npc_dota_creature"
		"Ability1"	"ability_dummy_unit"
		"Ability2"	"ability_hsj_lixinning01_dealdamage"
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1"
		// Damage range max.
		"AttackDamageMax"	"2"
		"AttackDamageType"	"DAMAGE_TYPE_ArmorPhysical"
		"ModelScale"	"0.8"
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed of attack.
		"AttackRate"	"1.35"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.1"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"500"
		// Range within a target can be attacked.
		"AttackRange"	"500"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/heroes/lixinning/ability_lixinning01_swords_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		"VisionDaytimeRange"	"100"
		"VisionNighttimeRange"	"100"
		"HasInventory"	"0"
		"WakesNeutrals"	"1"
		"AutoAttacksByDefault"	"1"
		"Ability3"	""
		"Ability4"	""
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"npc_hsj_unit_lixinning011_sword"
	{
		"model"	"models/yunlian/yunlian_wuqi.vmdl"
		"BaseClass"	"npc_dota_creature"
		"Ability1"	"ability_dummy_unit"
		"Ability2"	""
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1"
		// Damage range max.
		"AttackDamageMax"	"2"
		"AttackDamageType"	"DAMAGE_TYPE_ArmorPhysical"
		"ModelScale"	"0.8"
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed of attack.
		"AttackRate"	"1.35"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.1"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"500"
		// Range within a target can be attacked.
		"AttackRange"	"500"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/heroes/lixinning/ability_lixinning01_swords_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		"VisionDaytimeRange"	"100"
		"VisionNighttimeRange"	"100"
		"HasInventory"	"0"
		"WakesNeutrals"	"1"
		"AutoAttacksByDefault"	"1"
		"Ability3"	""
		"Ability4"	""
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"npc_hsj_unit_lixinning03_knife"
	{
		"model"	"models/juexin/juexin_wuqi.vmdl"
		"BaseClass"	"npc_dota_creature"
		"Ability1"	"ability_dummy_unit"
		"Ability2"	"ability_hsj_lixinning01_dealdamage"
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1"
		// Damage range max.
		"AttackDamageMax"	"2"
		"AttackDamageType"	"DAMAGE_TYPE_ArmorPhysical"
		"ModelScale"	"0.8"
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed of attack.
		"AttackRate"	"1.35"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.1"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"500"
		// Range within a target can be attacked.
		"AttackRange"	"500"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/heroes/lixinning/ability_lixinning01_swords_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		"VisionDaytimeRange"	"100"
		"VisionNighttimeRange"	"100"
		"HasInventory"	"0"
		"WakesNeutrals"	"1"
		"AutoAttacksByDefault"	"1"
		"Ability3"	""
		"Ability4"	""
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"npc_shushan_unit_juexin014_knife"
	{
		"model"	"models/juexin/juexin_wuqi.vmdl"
		"BaseClass"	"npc_dota_creature"
		"Ability1"	"ability_dummy_unit"
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_NONE"
		"VisionDaytimeRange"	"1000"
		"VisionNighttimeRange"	"1000"
		"HasInventory"	"0"
		"WakesNeutrals"	"0"
		"Ability2"	""
		"Ability3"	""
		"Ability4"	""
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"npc_dota2x_unit_marisa04_spark"
	{
		"model"	"models/thd2/masterspark.vmdl"
		"BaseClass"	"npc_dota_creep_neutral"
		"Ability1"	"ability_dummy_unit"
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_NONE"
		"VisionDaytimeRange"	"1000"
		"VisionNighttimeRange"	"1000"
		"HasInventory"	"0"
		"WakesNeutrals"	"0"
		"Ability2"	""
		"Ability3"	""
		"Ability4"	""
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// /////////////////////////////////////
	// 离鸾 - 凤凰
	// ////////////////////////////////////
	"liluan_spawn_unit"
	{
		"Model"	"models/heroes/phoenix/phoenix_bird.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Phoenix"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_phoenix.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_RANGED_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"1"
		// Damage range max.
		"AttackDamageMax"	"1"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"300"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_phoenix/phoenix_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1250"
		// Gold earned min.
		"BountyGoldMin"	"45"
		// Gold earned max.
		"BountyGoldMax"	"60"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"	"400"
		// Speed.
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"8117"
				}
			}
		}
	}
}